“Pandathromorphics” was officially finished about 11pm last night, and I then spent about 3 hours playing with the optics compensation to get it looking dome corrected without chopping too much off the sides.
I have uploaded to youtube a version for standard flat screens and the dome corrected version. I also tried to make all the frames for the video (created frame by frame, then loaded as a sequence into Adobe After Effects) available for download, but there was nowhere (not even my webspace) that I could upload the full 823mb the folder takes up. That’s 3947 individual frames.
The original aim
The aim of my video was to experiment with anthropomorphics (how people perceive human likeness) by continuously developing the design of my characters throughout the story line. The development stages, and the timings of this were to be based on the development throughout history of Disney’s character Mickey Mouse. A side experiment was also to see the effects of vector illustrations and claymation in the dome screen.
Timings
As previously mentioned, my original plan was to have the timings of the video run in accordance with the years that it took Mickey Mouse to develop. However, I found this very difficult to stick too because when creating the animation frame by frame, there is very little sense of how long everything will take. The below comparison states the stage the character is at, the time I had planned for it to take, and the time it actually does.
- Credits – 6 seconds – 8 seconds
- Black and white – 14 seconds – 8 seconds
- Colour – 8 seconds – 9 seconds
- Clothes – 2 seconds – 10 seconds
- Form – 132 – 93 seconds
- 3D – 8 seconds – 13 seconds
Analysis of each scene
Opening Credits
The background of the opening credits is the same grey as the background of the first scene to ease the transition between the two. I used a rounded font to compliment the rounded anthropometric form of the pandas, and replaced the “o” with a panda face for added typographic meaning. This scene may be a little short reflecting, there may not be enough time for the audience to read the title.
Black and White
This scene is deliberately saved in low quality to reinforce the later changes. However, I am not too happy with the way the two pandas leave the house, hopefully it is too fast for anyone to really notice it, but they are chopped off in strange places, and just sort of slide sideways. The bridge also looks a little flat, but too much detail at this stage would have really shown up the low quality of the first animations, so it was a decision that had to be made. The river noises add atmospherics over the music.
Colour
The male panda is purple to contrast with the blue of the antagonist, but still show his masculinity. This shade of purple also goes nicely with the female’s shade of pink, which alongside the fact that she develops at the same time as the protagonist (not the bad guy who is earlier) shows how they are well suited to each other. I am particularly pleased with the paralax scrolling of the background in this scene.
Clothes
I chose birds to bring the pandas clothing to him because they have been used to carry clothing in many Disney films such as Cinderella. The bird song here also adds some more atmospherics. The frames where the t-shirt is dropped onto the panda could be a lot smoother. He again goes back to the girls house, where he finds her crying and alone, this makes it obvious that she has been left. They hug, which is a very human thing to do, and he winks to give him some more character.
Date scenes
The music builds in volume up to the date scenes to help distinguish them from the other scenes. They have a series of dates very typical to love movies, which helps the viewer to identify with the narrative more because it is similar to things they have seen before.
Again, these scenes are activities that only humans perform, which helps the viewer to perceive them as more humanlike than pandas.
These scenes end with the protagonist walking down a street, stopping outside a jewellery shop and looking around. By the looking around, the audience are told that whatever he is doing is secret. He then enters the shop, and takes a diamond ring. This is typical for an engagement ring, a fact which is reinforced by his initial secrecy.
Separation
The music dies down to quiet background sounds again as the panda walks up to his girlfriends house, only to find her back with the bad guy, who is now claymation. She doesn’t react at all when he approaches, but the bad guy turns his head, which then makes the protagonist leave, making this action seem very aggressive. As our hero is leaving, the girl actually kisses the bad guy, which is something she did not do to the male panda.
Bedroom/Bathroom
The panda has a bedroom and bathroom, which make him seem quite human, but to keep some aspect of the panda in his character, I coloured his bedroom in typical colours of the panda’s environment. He follows the usual morning ritual of most people, so the audience are able to identify with him further. The music starts to build again, as he becomes claymation as well.
End
Hopefully predictably by now, the male panda then runs back to the girl, where he finds that the bad guy has not developed any more. She then stands up, and embraces him as the music draws to a climax.
Credits
The title is then shown again, this time on a black screen which is very typical for movie credits. I decided to give reference to my friends and family who have been very supportive putting up with midnight phone calls asking what a certain panda should be wearing or whether they should get together in the end. I also listed the websites where I got my sound effects from, which are as follows:
Bowing
This was actually a last minute idea, but I thought as the film is so focussed on the pandas, and the credits are rather clean and professional, I would bring it all back to the character again at the very end. I really wanted to line up every version of the panda and have them bowing in a row, but working out the bow in vector was too complicated in the time I had left, so the claymation one was used instead because he was the last incarnation of the panda anyway.
Over View
I am over all, very pleased with the amount of work I put into the project, actually being able to stick to my schedule for once and my final output. I think if I had more time, I would probably add some more ambient sounds, and definitely go back and redo some of the first scenes as I gained more experience in good animating practices as I went along. However, with the idea being that the video continuously increases in quality as it goes along, I think it works.
I have also really enjoyed looking into anthropomorphics and perception, and am thinking of basing my project for iDAT210 on perception or psychology in some area. I think my anthropomorphics really work in this video. They come from a combination of a narrative that people can easily identify with, and the character design of the pandas, with each supporting each other. I also think that my video has a magical, childlike quality, whether that be from the choice of an animal as the character, the love theme to it, or simply the colours or changes.
‘The magic of Disney is based on anthropomorphism’ (Platt 2000)